We are redesigning the look of the FVM app to better reflect our growing partnership with the National Park Service, as we prepare to move parts of the FVM app out of beta testing and into a public product (where the other parts will go is covered here).
To recap, we want to move away from the lone arrowhead button, because of the conflicts that icon might cause with the branding of National Park Service apps in the future. We also want to match the style and standards being set by the National Park Service, through its National Mall and Memorial Parks app.
So the buttons here show the trademark black bar on the top, and the menu screen uses the National Mall app as inspiration for the fort version. The image on the menu screen is for spacing purposes only, and an image will need to be selected in the near future, if we use photography (rather than illustration; that page also could be a graphic). The menu bar is shown on the bottom here, but it also could be placed on the side. Text also likely will need to be added. ...
From here, we need to decide which of these button ideas (or suggest another one) will replace the arrowhead button we are using now and give lead designer Marsha Matta feedback about the designs, in terms of what you like, what you don't like, etc. ... We have a design committee looking at these, too, but we also want to open the process up to the public as much as possible. So, if you have a comment, please post it here.
Per the comments, here are the images mentioned:
From Greg Shine:
From Kapuanani Antonio:
Fort Vancouver Mobile - A video overview
Courtesy of: Research Assistant Aaron May of Washington State University Vancouver's Creative Media and Digital Culture program. Produced in 2011.
Video highlights from the apps (20-minute version)
This montage provides a short sampling of some of the video media in the Fort Vancouver Mobile apps. This app is much more than just a video distribution system, but these videos show the variety of content, from expositional segments to new journalism to those intended to prompt the development of interactive narratives.